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SUBOTRON pro games powered by Wirtschaftskammer Wien: Pitching: The Publisher’s View

31.03.2016 to 31.03.2016
Host: MQ Cultural Tenants

SUBOTRON pro games powered by Wirtschaftskammer Wien: Pitching: The Publisher’s View

FILM & DIGITAL CULTURE


SUBOTRON pro games powered by Wirtschaftskammer Wien: Pitching: The Publisher’s View SUBOTRON pro games powered by Wirtschaftskammer Wien: Pitching: The Publisher’s View

Location: Raum D / Q21
Admission free

Phil Elliott
Project Leader for Collective, Head of Community at Square Enix Europe, London
The barriers to creating and releasing games today are low enough that self-publishing is achievable – and this is great. But if you need production funding, or help with visibility in a very noisy marketplace, what can you do to capture the attention of an investor or publisher? When are you ready to pitch, how should you approach the meeting and what assets do you need?
The expert shares some thoughts on what to prioritise and gives indie developers a view from the publisher’s side of things, to help them get the most of that opportunity.

Short biography:
Phil Elliott created and launched the Square Enix Collective platform two years ago; the initiative helps indie dev teams to build an audience for their ideas, as well as supporting selected crowdfunding campaigns, investing in some productions and acting as distributor/publisher for others.
Additionally, Phil is head of community at Square Enix in London, and has worked on a range of projects during his time there, including the official endorsement for the “Just Cause 2” Multiplayer Mod. Before Square Enix, Phil ran GamesIndustry.biz for 4 years, with previous stints at GameSpot and the BBC.

<link http: subotron.com veranstaltung pitching _blank>subotron.com/veranstaltung/pitching

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