20.01.2012 to 22.01.2012
MAKE ME ECLECTIC Festival
FILM & DIGITAL CULTURE, ART
![(c) MBL MAKE ME ECLECTIC Festival](/fileadmin/_processed_/f/7/csm_imported_MMEpic_a2f5e61352.jpg)
![(c) MBL MAKE ME ECLECTIC Festival](/fileadmin/_processed_/f/7/csm_imported_MMEpic_c665e5c6b3.jpg)
MAKE ME ECLECTIC Festival
\r\nDate: Jan20 to Jan 22, 10:00-22:00
Venue: Raum D / quartier21 and Miss Baltazar\'s Laboratory, Electric Avenue
free admission
Fri, Jan 20
10:00-12:00 Computer Break! Fast, Raum D
12:00-15:00 Drupal workshop - Milica, Miss Baltazar\'s Lab
16:00-19:00 Re-Sista - Stefanie Wuschitz, Raum D
20:00 Audioperformances of Mediaartists, which work with electronics and Programming. E.g. Ulla Rauter, Ye Hui, Christine Schörkhuber and others, Raum D
Sat, Jan 21
11:00-14:00 A left at Albukerky, Miss Baltazar\'s Lab
14:00-17:00 Solar Workshop - Selena Savic, Raum D
18:00-20:00 Paper Games - Heather Kelley, Miss Baltazar\'s Lab
20:00 The beauty of distorsion, live Visuals, Raum D
Sun, Jan 22
11:00-14:00 PD Programming - Ulla Rauter, Miss Baltazars Lab
14:30-17:30 KÖRPER SPULE - Audrey Samson, Sabine Basten, Raum D
20:00 After Hour Presentations, Raum D
Computer Break! Fast
Several Computers are going to be deconstructet in their single parts and fragmented into their constituent parts. Connections and operations modes are revealed, the parts are decoded in their basic function, appropriated and reformulated in their aesthetical meaning. Without having a classical workshop structure, this Event is their to demystifcate technics in a playful way, test out functions and to establish a process of antihierarchic knowledge transfer.
Re-Sista! - Stefanie Wuschitz
This workshop will frst give you a basic introduction to the microcontroller arduino/arduina. After that we will make organic interfaces from material like plants, moss and mud, play with different forms of resistance and think about ways to generate energy (from friction, curbs, waste) in order to power our micro-controllers or other circuits we come up with. We try to generate and detect electric signals in very simple and straight-forward ways to explore which secrets they convey.
Stefanie Wuschitz is a lecturer, researcher and media artist from Vienna. She graduated with honors from the University of Applied Arts, Vienna, and completed her Masters at NYU\'s Interactive Telecommunications Program. During a Digital Art Fellowship in Sweden she coordinated the Eclectic Tech Carnival 2009 and founded Miss Baltazar\'s Laboratory. At the moment she is a doctorate candidate at the University of Technology, Vienna and Assistent at the Department of Digital Art at the University of Applied Arts, Vienna.
Paper Games - Heather Kelley
Kelley will lead participants in the modification and re-design of paper and pencil games. Participants will learn how changing the basic rules of a game can infuence (support or disturb) the theme or message of a game. All participants will get hands-on experience in testing, analyzing, and critiquing the game designs they create.
Heather Kelley (@PerfectPlum) is a media artist, curator, and game designer. She was named by Fast Company magazine as one of 2011\'s thirty most influential women in technology. Ms.Kelley heads her experience design studio Perfect Plum. Her product the OhMiBod Remote app, an intuitive and beautiful iPhone interface to control a connected vibrator, won two Content Awards from the city of Vienna.Ms. Kelley is co-founder of the experimental game collective Kokoromi, creators of the Gamma curated new arcade event. She holds a Masters degree in Communication from the University of Texas at Austin.
KÖRPER SPULE is a workshop in which participants build a wearable device (from re-purposed objects) that makes electromagnetic felds audible and go into the city to explore these invisible felds. Participants are expected to bring an old electronic object (preferably with coils in it) to dismantle. The coils are re-purposed as pick up microphones (mics that ‘listen to\' electromagnetic frequencies). Participants then build an amplifer by soldering components to a self-designed copper sheet cut-out circuit. This circuit is built directly onto the body\'s surface. The workshop ends with a walk through the MuseumsQuartier. KÖRPER SPULE is about understanding how things work, breaking things open, working with the physical leftovers of planned obsolescence, and re-incarnating old components. It is also about exploring the hidden world of omnipresent electromagnetic waves.
Roger 10-4 is Sabrina Basten and Audrey Samson, two artists working in different artistic fields. Sabrina is mainly working on spatial installations which deal with the behavior of specific materials and of the visitor in the space. Audrey is interested in the stories of objects and how they can be told. Together they think of how material can tell a story and how it can interact with its surroundings. Sabrina and Audrey get their inspiration from inner parts of discarded objects. They work from the products of planned obsolescence, re-assembling objects with new functionalities in a DIY fashion.
A left at Albukerky is a workshop that dives into the black box of GPS navigation systems by looking at, installing and manipulating Navit, an open source navigation software.During the workshop we will examine artistic practices using GPS technologies, opening the question of technological naturalization and will see how to create customized ways of taking longer routes in Navit. This software uses OpenStreetmaps (a free collaborative editable map of the world), it can be installed on platforms such as TomTom, Garmin, Navman and android.
Darija Medic holds an MA in Media design and communication: Networked media from the Piet Zwart Institute, Rotterdam, The Netherlands and a BA in New media from The Academy of Arts, in Novi Sad, Serbia. By designing language, software, video and photography, she refects upon social constructions of meaning and knowledge distribution through speculative interventions, with practice outside gallery spaces, towards public life. She has collaborated with artist initiatives and projects such as karasssuite.net, OKNO, autonopop.net , De Player and shown work on BJCEM, MEMEFEST (festival of radical communication), Hacker space festival, Viral communications conference (Rotterdam) and other.
The Solar workshop is a place to experiment with manufacturing of solar cells. Using different materials like broken glass, berries, titanium dioxide, we will build DIY solar cells that can give up to 0.4volts each. We will test the capacity of these cells when connected together and try to power simple devices. Having an independent source of energy allows for these devices to work without maintenance, which makes it an ideal way to install something in the public space.
Selena Savic is an artist and architect from Belgrade, currently living and working in Lausanne, Switzerland. Selena graduated from the Faculty of Architecture in Belgrade and from the Media Design department at the Piet Zwart Institute in Rotterdam. Since September 2011 she is working on a doctoral research, at the Federal Technical Institute in Lausanne, Switzerland (EPFL) and Technical Institute in Lisbon, Portugal (IST). Besides architecture, Selena Savic actively pursues a critical media practice, treating the questions of the city, media and systems in general. She participated exhibitions and festivals in Belgrade, Vienna, Berlin, Barcelona, Copenhagen, Stockholm, Rotterdam, The Hague, Yogyakarta, amongst others.
Pure Data Programming - Ulla Rauter
Pure data ist an open source environment for real-time- and interactive sound works. I mainly use it to build electronic instruments for music performances and to control interactive installations. After a small introduction to the basic tools of pd, we will build some simple digital synthesizers. We can also work out your own project ideas! Ulla Rauter is a media artist, working on the interface of sound art and visual art.
Artistic Präsentations in Raum D
During the evening presentations in Room D different Media Artist present works, which they have realised with the help of software and electronic. The glass walls in Room D are f.e. used as an projection screen for cooperatly created distorsion visuals without using computers after the Idea of \"the beatuy of distorsion\" by Christine Schörkhuber. Ye Hui is going the other way round and works with videosignals as a basis to generate Audiosignals.
And of course: Its about party! With Music, Drinks and talks with interesting people!