Omsk Social Club
area: Installation Art, Role Playing
Key Facts
area
Installation Art, Role Playingresidence
Berlinrecommending institution
frei_raum Q21 exhibition spacetime period
November 2020 - November 2020Omsk Social Club forks traditional methods of Live Action Role Play (Larp) through immersive installations and into Real Game Play (RGP) to induce states that could potentially be a fiction or a yet, unlived reality. Omsk works closely with networks of viewers, everything is unique and unrehearsed. The live installations they create examine virtual egos, popular experiences and political phenomena. Allowing the works to become a dematerialized hybrid of modern-day culture alongside the participant's unique personal experiences. In the past Omsk Social Club’s Real Game Play immersive environments have introduced landscapes and topics such as rave culture, survivalism, catfishing, desire&sacrifice, positive trolling, algorithmic strategies and decentralized cryptocurrency.
They have exhibited across Europe in various institutions, galleries, theatres and off-sites such as Martin Gropius Bau, House of Electronic Kunst Basel, Migros Museum für Gegenwartskunst, Zürich, HKW, Berlin, CCCB, Barcelona, Volksbühne, Berlin and Stems Gallery, Brussels. They have been included in 6th Athens Biennale (2018), Transmediale Festival (2019), The Influencers (2018) and Impakt Festival (2018).
We would like to propose a role-played dance piece through the lens of a fiction theory narrative. The narrative is centred around the idea of Otherkin and the notion of companion species - human beings entangled with other animals, organisms, landscapes and technologies. The work will bring up questions of new animism, translocality and why it is so important to leave behind the outdated notion of human exceptionalism.